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ձ𳦳gaming studioKuatoStudios has raised £4.5mand launchedPanic Room – its first virtual reality title.

Renowned for creatingaward-winning apps and education-based games – and for partnering with brands such as Disney,Marveland Dreamworks–Kuatowants to use PanicRoom to showcase how VR can be used in innovative ways.

Powered by itsnewly-patented‘Actor/Director’ platform,Panic Room is the world’s first cross-platform,socially-interactivevirtual reality game, opening the developer up to new platforms and audiences.

The platformallows gamers to interact and engage in a shared online space. A typical Actor-Director arrangement involves a VR headset-wearing ‘Actor’ interacting with a virtual 3D world, which can be viewed and controlled by a ‘Director’ througha secondary device such as a tablet, mobile phone, or PC.

This approach elevates VR from a typically solo activity to a more interactive and shared experience.Itdemonstrateshow third parties such as parents, teachersor carers can have visibility of a child during VR gameplay.

Panic Room

“Virtual reality has progressed significantly over the last decade, but a primary issue stems fromthe fact it’s a single-person experience. We are incredibly excited to be launching this game as part of our ambition to shift into the VR market,” said MDMark Horneff.

“In the current circumstances where interactionsare at arm’s length and done remotely, we wanted to offer gamers the chance to escape but stay connected with friends and family,and alsoopen the platform up to third party developers to use as well.

Panic Room is an internet-based experience which canbe played over Zoom or with two individuals inclose proximity– a concept we will apply to other developments to support family connectivity.

“Our aim is to createcompelling and memorable virtual reality experiences where gamers of all ages can share moments with their friends online.

Ourmodel offers a simple, social and cost-effective solution. Our vision is to test out the technology with Panic Room and then extend it to our library of games, which align withܲٴ’seducation-driven ethos where children can learn and play, whilst parents,carers or teachers can oversee gameplay.”

Panic Room, which is platform-agnostic, currently runs on Oculus Rift and has compatibility with a wide variety of platforms such as iOS, Google Play, and PC, with more additional platforms on the horizon.

The £4.5m funding comes from Horizons Ventures, which jointly-founded the company. Representing the VC, TeddyChatjavaladded: “We are thrilled to continue our close relationship withKuatoStudiosat this exciting time when they are developing the ‘Actor/Director’ platform for VR.

This is a testament toܲٴ’slongevity and adaptability to the ever-changing interactive entertainment landscape.”

Founded in 2011,KuatoStudiosutilisescutting edge analytics softwaretopinpointthe unique position ofeach and everyuser’s learning development.

The team has created 14 apps and games which have been No.1 on over 500 App Store charts worldwide.

Video games